Games you're playing will appear here — your turn is never lost.
Have a code?
Rivals
Challenge posted — waiting for anyone in the world to accept…
VS
Best of
Game Settings
Solo
Fallen bosses return for rated rematches — their rules. Earn ★★★★★ against a boss to steal their crown. Steal all eight.
⚔️ The Gauntlet
All nine bosses, back to back. One loss ends the run.
Best of
Timer
AI Bluffing
🔥 Hot Start
Playing as
Best of
Game Settings
Room Code----
Waiting for opponent to join…
First time? 10-second rules:
Take turns adding letters — never be the one to finish a word.
If your friend finishes one, CHALLENGE to win the round.
Letters that can't become a word? Challenge that too.
Daily Puzzle
Round 1
Player 1
Swap
Shuffle
Round 1
Player 2
Swap
Shuffle
Connected
Audio
Display
Match
Help
1:00
Consonant Draft
Player 1's pick (1/6)
Player 1
Player 2
Community Vowels
A E I O U Y
Drag a consonant to your box:
Quest
Offline — online modes unavailable
📱
Please rotate your device WordCracker is designed for portrait play
Official Rules
The Game
You and your opponent take turns adding letters to the board. The board is always one of three things:
Part of a word — some real word contains it. Safe. The game continues.
A complete word (4+ letters) — whoever finished it just lost the round… if they get caught.
Gibberish — no word contains it. Whoever made it is bluffing… and can be caught too.
Nothing stops you from playing any letter you like — bluffing is part of the game. Finishing a word or making gibberish only costs you if your opponent challenges. Catching them — and not getting caught — is the whole game.
On Your Turn
Do exactly one of these:
Place a letter — drag it anywhere: front, back, or between letters.
Swap or Shuffle — your once-per-round escape moves. Ends your turn.
Challenge — call out the board your opponent left you.
Challenges — How Rounds End
If your opponent leaves the board as…
A complete word (4+ letters) — hit CHALLENGE and win the round instantly. This counts even if the word could keep growing: RANT loses, even though GRANT exists.
Gibberish — hit CHALLENGE and they must prove you wrong by naming a real word that contains the board. If they can't, the round is yours.
Challenging is a gamble. If they prove the board is fine, you lose the round.
Words of 3 letters or fewer are safe — pass right through CAT or TEN.
Defending
Challenged for gibberish? Type any real word that contains the board's letters, in order — board CRA, type CRACK, done. If your word checks out, you win the round. If it doesn't, your challenger takes it.
Swap & Shuffle
Swap — replace one letter on the board with a different one.
Shuffle — rearrange the whole board into a new order.
One of each per round, and they end your turn. Save them for boards where every letter would sink you.
The Fine Print
No repeats — no move (placement, swap, or shuffle) may recreate a board this round has already seen.
Timers — in timed matches your clock runs on your turn. Hit zero and the round goes to your opponent.
The dictionary — words are judged against the NWL2023 Scrabble tournament list (about 200,000 English words), minus slurs and explicit terms. No proper nouns. The Dictionary in the More menu settles any dispute.
Winning
First to the match's round target wins. That's the whole game — keep the board part of a word, and catch your opponent when it isn't.